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1N CS Openings

Strengths in Mode 0:

  • NV: 10-13
  • V: 14-16

May have 5-card major or 6-card minor

1N
  • 2
    Puppet to 2. “5+ any strength, both minors GF, or a major invite”
    • (1)
      Weak in
    • (2)
      Inv with long
    • (3)
      Long SI
    • (4)
      5+ 4=M GF
    • (5)
      5+4+ minors GF
    • (6)
      Three suited short M SI, or
    • (7)
      4-5M inv (not 4-card flat)
  • 2
    Trans to 2. 5+. Include 5-5 majors inv and 5+ 4= GF
  • 2
    Trans to 2. 5+. Not 5= inv
  • 2
    Size ask.
    • (1)
      Bal inv (may have a 4-card major if flat)
    • (2)
      Bal SI, or
    • (3)
      Inv with long
  • 2N
    Trans to 3
    • (1)
      Weak in
    • (2)
      5+ 4=M GF, or
    • (3)
      Long SI
  • 3
    5+ 4= GF
  • 3
    4= 4= GF
  • 3M
    4=M COG. Usually 3-oM. May pull to 5m after 3N
  • 3N
    To play
  • 4/
    Long / GF+
  • 4M
    To play
  • 4N
    Quantitative

2 Puppet to 2

1N - 2; 2
  • P
    Weak with
  • 2M
    4-5M inv. Not 4333 or 4432. Keri
  • 2N
    5+ GF (not both m)
    • 3
      Ask
      • 3
        5+ 4= GF
      • 3
        5+ 4= GF
      • 3+
        6+ SI
  • 3
    5+4+ minors GF.
    • 3
      Ask
      • 3
        Short . 5+4+ minors ST.
        • 3
          Ask better minor (3N=, 4=)
      • 3
        Short . 5+4+ minors ST.
        • 3N
          NF
        • 4
          Ask better minor (4=, 4+= and cue)
        • 4
          Fit
        • 4+
          Fit . Cue
      • 3N
        5-4 minors NF. 5422 or stiff honor. 4 ask better minor
      • 4m
        6m 4=om
      • 4/
        6+/ 5+om
    • 3/
      Fit /
    • 3N
      To play
  • 3
    Long inv
  • 3M
    Three suited. Short oM

Majors Invite (Keri)

1N - 2; 2 - 2M
  • P
    Min. 3=M
  • 2
    Min. 2= 4-5
  • 2N
    Min. 2=M
    • 3m
      5+m to play
    • 3
      (After 2) 5= 4=
  • 3m
    4=M. Help suit game try in m
  • 3
    Art. Max 4=oM. May have 3=M
    • 3
      5=M
    • 3N/4oM
      To play
  • 3
    Art. Max 3=M COG (or dispersed strength with 4=M)
  • 3N/4M
    To play

2/ Transfers

Normal Accepts

1N - 2/; 2M
  • 2
    5-5 majors inv+ or 5+ 4= GF. 2N ask, then
    • 3
      5+ 4= GF. Continue like 1N - 3
    • 3
      5+ 5+ GF. Natural continuation
    • 3
      5-5 majors inv
  • 2N
    Art. 5+M 4+ GF
    • 3
      Ask
      • 3
        5+. 3 Ask Hi / lo short
      • 3//N
        4=. Hi / lo / no short
  • 3
    Art. 5+M 4= GF. 3 ask short (hi / lo / no)
  • 3
    Art. 5+M 5+ GF. 3 Ask Hi / lo short
  • 3M
    6+M Inv
  • 3N
    5=M COG. Disperse values. 3N is still possible even with fit
  • 3oM/4+

Super Accepts

1N - 2/
  • 2M
    Normal Accept
  • 2N
    Max. 4+M. No weak doubleton
  • Suit
    Max. 4+M. Weak doubleton in suit
  • 3M
    5=M

After super accepts, no re-transfer except n immediate 4 / 4.

2 Size Ask

1N - 2
  • 2N
    Min
    • 3
      Was long inv
    • 3
    • 3N
      To play
  • 3
    Max
    • 3
    • 3M
      4=M. Was bal inv. Then 3 is Nat.
    • 3N
      To play, either bal inv or long inv

Confit

Responder has a balanced hand, investigates the number of controls and a fit for a slam.

1N - 2; 2N/3 - 3
  • 3
    2-3 controls
    • 3
      Ask again
      • 3N
        2 controls
      • 4
        3 controls, 4+ suits. Bid up the line
    • 3N
      To play
    • 4+
      4+ suits. Bid up the line
  • 3
    4 controls
  • 3N
    5 controls
  • 4+
    6+ controls. 4+ suit. Bid up the line

Then the development follows the following rules:

  • Any time the responder rebids NT, the opener must pass
  • The opener must not raise the level unless fitting
  • Both players bids suits up the line, rebidding shows 5
  • Fit partner by a raise

2N Transfer to 3

1N - 2N; 3
  • P
    Weak to play
  • 3
    5+ 4= GF
  • 3
    5+ 4= GF
  • 3+
    6+ SI

3 5+ 4= Game Force

1N - 3
  • 3
    Ask
    • 3/
      hi / lo short
    • 3N
      5422
    • 4m
      6+ short m
  • 3M
    Fit
  • 3N
    Not interested in a major

3 4-4 Majors GF

1N - 3
  • 3M
    Fit M. Not the worst hand
    • 3N
      Disperse values. MST
    • 3m
      Shortness. ST
    • 4M
      To play
  • 3N
    NF
  • 4m
    Double fit. Cue
  • 4M
    Fit M. NF

Modules

Major-Minor Game Forcing

After responder shows 5M 4+m after 1N - 2/; 2/ - 2N/3/3; shape ask, opener can continue as follows

5+M 4+m continuation
  • 4m
    SI in m.
  • 4om/oM
    SI in M. Cuebid
  • 3N/4M/5m
    NF

After responder shows 4=M 5+m, opener can continue as follows

5+m 4=M continuation
  • 3M
    Fit M. May have m fit
  • 3N
    No fit. NF
  • 3/4m
    Fit m.

Long Suit Slam Tries

After a transfer to a suit, responder can initiate long suit ST by bidding 3 (or 3 after ), 3N in a minor, or 4-level bids.

Long suit slam tries (Major) and continuation
  • 3oM
    ST. No short (may have singleton Ace / King)
    • 4M
      Negative
    • 3N
      Ask weak doubleton (worse than Jx)
      • 4m
        m
      • 4M
        oM
      • 4N
        No
  • 4X
    Splinter
  • 4M
    Mild ST. NF
  • 4N
    RKCB
Long suit slam tries (Minor) and continuation
  • 3
    ST. No short (may have singleton Ace / King)
    • 3N
      Negative
    • 4m
      Nat ST
    • 4om
      Ask weak doubleton (worse than Jx)
      • 4 / 5
        (Original suit) om
      • 4M
        M
      • 4N
        No
  • 3N
    Mild ST. NF
  • 4m
    (Responder’s suit) Kick back RKCB
  • 4X
    Splinter

1N Contested Auction

1N (Dbl)
  • P
    Ask for a 5-card suit. May be a strong hand
    • P
      No 5-card suit. To play
    • Rdbl
      Have a 5-card suit.
      • P
        To play 1N redoubled
      • 2
        Weak. P/C
  • Rdbl
    A 5+card suit. Puppet to 2, then P/C
  • 2//
    4+4+ in the suit bid and a higher suit. P/C
  • 2
    GF. 5+5+ in and another suit. 2N asks for the second suit
  • 2N
    GF. 5+5+ minors
  • 3m
    GF. 5+ 5+m
  • Higher
    System on
1N (P) P (Dbl)
  • P
    No 5-card suit
  • Rdbl
    A 5+card suit. Max. Then 2 P/C
  • 2X
    5+X. Min.
1N (2X)
  • Lebensohl. Slow Show.
  • Unusual vs unsusual if two known suits (4+4+) has been shown
  • Dbl
    Take out if nat. Suit-showing if art
  • 4/
    Long / GF
  • 4M
    To play even if it is their suit
1N (2N=Minors)
  • Dbl
    Values. Further Dbls are penalties
  • 3/
    5+ / 5+. GF
  • 3M
    Nat. 6+M. Constructive. NF
1N (3X)
1N, then opponent doubles responder’s puppet / asking bid
  • P
    No stopper (Responder double to re-puppet)
  • Rdbl
    Max with length in the doubled suit
  • Complete / answer
    Stopper
1N, then opponent doubles responder’s transfer bid
  • P
    No fit (Responder double to re-puppet)
  • Rdbl
    Max with length in the doubled suit
  • Complete
    Fit