1N CS Openings
Strengths in Mode 0:
- NV: 10-13
- V: 14-16
May have 5-card major or 6-card minor
1N
- 2♣
Puppet to 2 ♦. “5+♦ any strength, both minors GF, or a major invite”(1) Weak in ♦(2) Inv with long ♦(3) Long ♦ SI(4) 5+ ♦ 4=M GF(5) 5+4+ minors GF (6) Three suited short M SI, or (7) 4-5M inv (not 4-card flat)
- 2♦
Trans to 2 ♥. 5+♥. Include 5-5 majors inv and 5+♥ 4=♠ GF - 2♥
Trans to 2 ♠. 5+♠. Not 5=♠ inv - 2♠
Size ask. (1) Bal inv (may have a 4-card major if flat) (2) Bal SI, or (3) Inv with long ♣
- 2N
Trans to 3 ♣(1) Weak in ♣(2) 5+ ♣ 4=M GF, or(3) Long ♣ SI
- 3♣
5+ ♠ 4=♥ GF - 3♦
4= ♥ 4=♠ GF 3M 4=M COG. Usually 3-oM. May pull to 5m after 3 N- 3N
To play - 4♣/♦
Long ♥/♠ GF+ 4M To play - 4N
Quantitative
2♣ Puppet to 2♦
1N - 2♣; 2♦
P Weak with ♦2M 4-5M inv. Not 4333 or 4432. Keri- 2N
- 3♣
5+4+ minors GF. - 3♦
Ask - 3♥
Short ♠. 5+4+ minors ST.- 3♠
Ask better minor (3 N=♦, 4♣=♣)
- 3♠
- 3♠
Short ♥. 5+4+ minors ST.- 3N
NF - 4♣
Ask better minor (4 ♦=♦, 4♥+=♣ and cue) - 4♦
Fit ♦ - 4♥
+ Fit ♣. Cue
- 3N
- 3N
5-4 minors NF. 5422 or stiff honor. 4 ♣ ask better minor 4m 6m 4=om - 4♥/♠
6+ ♣/♦ 5+om
- 3♥
- 3♥/♠
Fit ♣/♦ - 3N
To play
- 3♦
- 3♦
Long ♦ inv 3M Three suited. Short oM
Majors Invite (Keri)
1N - 2♣; 2♦ - 2M
P Min. 3=M - 2♠
Min. 2= ♥ 4-5♠ - 2N
Min. 2=M 3m 5+m to play - 3♥
(After 2 ♠) 5=♠ 4=♥
3m 4=M. Help suit game try in m - 3♥
Art. Max 4=oM. May have 3=M - 3♠
5=M - 3N
/4oM To play
- 3♠
- 3♠
Art. Max 3=M COG (or dispersed strength with 4=M) - 3N
/4M To play
2♦/♥ Transfers
Normal Accepts
1N - 2♦/♥; 2M
- 2♠
5-5 majors inv+ or 5+ ♥ 4=♠ GF. 2N ask, then- 3♣
- 3♦
5+ ♥ 5+♠ GF. Natural continuation - 3♥
5-5 majors inv
- 3♣
- 2N
Art. 5+M 4+ ♣ GF- 3♣
Ask - 3♦
5+ ♣. 3♥ Ask Hi / lo short - 3♥/♠/N
4= ♣. Hi / lo / no short
- 3♦
- 3♣
- 3♣
Art. 5+M 4= ♦ GF. 3♦ ask short (hi / lo / no) - 3♦
Art. 5+M 5+ ♦ GF. 3♥ Ask Hi / lo short 3M 6+M Inv - 3N
5=M COG. Disperse values. 3 N is still possible even with fit - 3oM/4♣
+
Super Accepts
1N - 2♦/♥
2M Normal Accept - 2N
Max. 4+M. No weak doubleton Suit Max. 4+M. Weak doubleton in suit 3M 5=M
After super accepts, no re-transfer except n immediate 4♦ / 4♥.
2♠ Size Ask
1N - 2♠
- 2N
Min - 3♣
Was long ♣ inv - 3♦
- 3N
To play
- 3♣
- 3♣
Max - 3♦
3M 4=M. Was bal inv. Then 3 ♠ is Nat.- 3N
To play, either bal inv or long ♣ inv
- 3♦
Confit
Responder has a balanced hand, investigates the number of controls and a fit for a slam.
1N - 2♠; 2N/3♣ - 3♦
- 3♥
2-3 controls - 3♠
Ask again - 3N
2 controls - 4♣
3 controls, 4+ suits. Bid up the line
- 3N
- 3N
To play - 4♣
+ 4+ suits. Bid up the line
- 3♠
- 3♠
4 controls - 3N
5 controls - 4♣
+ 6+ controls. 4+ suit. Bid up the line
Then the development follows the following rules:
- Any time the responder rebids NT, the opener must pass
- The opener must not raise the level unless fitting
- Both players bids suits up the line, rebidding shows 5
- Fit partner by a raise
2N Transfer to 3♣
3♣ 5+♠ 4=♥ Game Force
1N - 3♣
- 3♦
Ask - 3♥/♠
hi / lo short - 3N
5422 4m 6+ ♠ short m
- 3♥/♠
3M Fit - 3N
Not interested in a major
3♦ 4-4 Majors GF
1N - 3♦
3M Fit M. Not the worst hand - 3N
Disperse values. MST 3m Shortness. ST 4M To play
- 3N
- 3N
NF 4m Double fit. Cue 4M Fit M. NF
Modules
Major-Minor Game Forcing
After responder shows 5M 4+m after 1N - 2♦/♥; 2♥/♠ - 2N/3♣/3♦; shape ask, opener can continue as follows
5+M 4+m continuation
4m SI in m. 4om/oM SI in M. Cuebid 3N/4M/5m NF
After responder shows 4=M 5+m, opener can continue as follows
5+m 4=M continuation
3M Fit M. May have m fit - 3N
No fit. NF - 3♠
/4m Fit m.
Long Suit Slam Tries
After a transfer to a suit, responder can initiate long suit ST by bidding 3♠ (or 3♥ after ♠), 3N in a minor, or 4-level bids.
Long suit slam tries (Major) and continuation
3oM ST. No short (may have singleton Ace / King) 4M Negative - 3N
Ask weak doubleton (worse than Jx) 4m m 4M oM - 4N
No
4X Splinter 4M Mild ST. NF - 4N
RKCB
Long suit slam tries (Minor) and continuation
- 3♠
ST. No short (may have singleton Ace / King) - 3N
Negative 4m Nat ST 4om Ask weak doubleton (worse than Jx) - 4♦ / 5♣
(Original suit) om 4M M - 4N
No
- 4♦ / 5♣
- 3N
- 3N
Mild ST. NF 4m (Responder’s suit) Kick back RKCB 4X Splinter
1N Contested Auction
1N (Dbl)
P Ask for a 5-card suit. May be a strong hand P No 5-card suit. To play Rdbl Have a 5-card suit. P To play 1 N redoubled- 2♣
Weak. P/C
Rdbl A 5+card suit. Puppet to 2 ♣, then P/C- 2♣/♦/♥
4+4+ in the suit bid and a higher suit. P/C - 2♠
GF. 5+5+ in ♠ and another suit. 2N asks for the second suit - 2N
GF. 5+5+ minors 3m GF. 5+ ♥ 5+mHigher System on
1N (P) P (Dbl)
P No 5-card suit Rdbl A 5+card suit. Max. Then 2 ♣ P/C2X 5+X. Min.
1N (2X)
- Lebensohl. Slow Show.
- Unusual vs unsusual if two known suits (4+4+) has been shown
Dbl Take out if nat. Suit-showing if art - 4♣/♦
Long ♥/♠ GF 4M To play even if it is their suit
1N (2N=Minors)
Dbl Values. Further Dbls are penalties - 3♣/♦
5+ ♥ / 5+♠. GF 3M Nat. 6+M. Constructive. NF
1N (3X)
- Refer to Against Preempt or Raise
1N, then opponent doubles responder’s puppet / asking bid
P No stopper (Responder double to re-puppet) Rdbl Max with length in the doubled suit Complete / answer Stopper
1N, then opponent doubles responder’s transfer bid
P No fit (Responder double to re-puppet) Rdbl Max with length in the doubled suit Complete Fit