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1M CS Openings

8-11 in Mode 0. 4+M unbal or 5+M. May have a longer Minor

With equal length in majors, open the better major.

1 Cornerstone
  • 1
    F1. No slam
    • 1N
      5=. no 3+ or 5+m. Natural Continuation
    • 2m
      5+m (2 can be =1444)
    • 2
      6+ or good 5=
    • 2
      3+
      • 2N
        4= Inv
      • 3m/
        5+ Help suit inv
      • 3
        Blocking
    • 2N
      6+ 3= Max
    • 3X
      Nat Max
  • 1N
    NF. Can hide 4= if bal
    • P
      To play. 4441, 5332, 5M4xx
    • 2m
      5+m
      • 2oM
        Fit m, fragment raise in oM
      • 2M
        Fit m, fragment raise in om
      • om
        Nat Inv
      • 2N
        Nat Inv
      • 3m
        Courtesy raise
    • 2
      6+ or good 5=
    • 2
      5+ 5+ Max
    • 2N
      6+ 5=m. Then minors are P/C
    • 3m
      5+ 6+X
    • 3
      6+ Max
  • 2
    Art. GF. Relay
  • 2
    Art. 3+ Inv to game value. Spiral raise
  • 2
    Wide range raise. Spiral raise
  • 2/3m
    6+ suit. inv
  • 2N
    Nat misfit inv. Continuation
  • 3
    Preempt. (4)5+
  • 3/4m
    Fragment raise
  • 3N
    3=M COG
  • 4M
    To play
1 Cornerstone
  • 1N
    NF.
  • 2
    Art. GF. Relay
  • 2
    Art. 5+ F1. Either 6+ constructive (no 3=) or 5= inv+. No slam
    • 2
      2- Catch all.
      • P
        6+. To play
      • 2/N/3X
        Nat inv
    • 2/2N/3N
      6+ 1-/2=/3=. Max
    • 3m
      4= 2= 5+m Max
    • 3
      fit. Min
    • 3
      Good 6+ Max
    • 4m
      Fit Splinter
    • 4
      To play
  • 2
    Art. 3+ Inv to game value. Spiral raise
  • 2
    Wide range raise. Spiral raise
  • 2N
    Nat misfit inv. Continuation
  • 3m
    6+ suit. inv
  • 3/4m
    Fragment raise
  • 3
    Preempt. (4)5+
  • 3N
    3= COG
  • 4M
    To play
1M - 2N
  • 3
    Either 5+ GF, or 6+M GF
    • 3
      Ask
      • 3
        6+M GF. May have 4oM. 3 shows 4oM
      • 3/N
        5+ GF. Hi / lo short
  • 3
    5+ GF. 3 ask short (hi / lo)
  • 3M
    6+M NF
  • 3oM
    5=M 4+oM. After 1, 3 shows 3= (Find 5-3 fit)
  • 3N
    To play
  • 4m
    5M 6+m
  • 4M
    To play

1M Contested Auction

1M (Dbl)
  • P
    Non descriptive. Later Dbl is competitive
  • Rdbl
    Our board. Interested in penalizing opponents. Forcing to 2M
  • 1N
    Art. 3=M support. =Inv
    • P
      To play
    • 2 any
      NF
    • 3 any
      GF
  • 2M
    3+M support. Wide range. Less than invite. Spiral Raise
  • Suit
    Expected to be competitive, but can be weaker. NF
  • 2N
    4+M. Limit raise+. Only 3M is NF
  • JS
    Preemptive
1M (Suit bid)
  • Dbl
    (up to 3) Negative. Asks partner for unbid 4-card major or the longest suit
    • 2N
      5+5+ in M and lowest unbid suit. Non-min
    • Cue
      5+5+ in M and highest unbid suit. Non-min
    • JS
      usually 6+. Non-min
  • Dbl
    (from 3) Optional
  • NS
    NF
  • JS
    GF
  • Raise
    Wide range
  • 3M
    Pre
  • 4M
    To play. Either way
  • Cue
    Inv+ 4+ support
  • 2N
    Bal inv
1M (1N)
  • P
    Non-descriptive
  • Dbl
    Optional. Correctable on offensive hands
  • 2m
    Competitive. NF
  • 2M
    Wide range. Spiral raise
  • 2N
    4+ support. Only 3M is NF
  • 3X
    Preemptive
1M (Michale / U2NT)
  • Dbl
    Optional
  • Cue low
    GF 5+ in 4th suit
  • Cue high
    Fit M. Inv+
  • 3M
    Competitive
  • 4th suit
    Constructive NF

Modified Drury

Used in Mode 3

P - 1M
  • 2
    8-10 Bal 2=M
    • P/2m/2M
      To play
    • 2oM/2N
      Nat inv
    • 3m
      Canape. GF
    • 3oM
      Nat GF
    • 3M
      6+M Inv
    • 3N/4M
      To play
  • 2
    8-10 Bal 3-4M
    • 2M
      To play
    • 2oM/2N
      Inv
    • 3m
      Canape GF
    • 3M
      Art. Choice of 3N / 4M
    • 3N/4M
      To play. Not correctable