Skip to content

1♣ Intermediate Opening

  • (NV) 12-16 unbal or 14-16 bal. 0+. Non-forcing
  • (Vul) 12-16 unbal or 12-13 bal. 0+. Non-forcing
1 (Non-Vul)
  • 1
    0-7(8) or 12+, too weak or too strong for CS
    • CS
      Mode 2. 12-16 unbal or 14-16 bal
    • No other systematic rebids
  • CS
    Mode 1. 8-11 unbal or 9-11 bal
  • 2M
    6-7 6+M. NF. New suit F1. 2N Inv
1 (Vul)
  • 1
    0-7 any, 10-11 bal, or 12+ GF,
    • CS
      Mode 2. 12-16 unbal or 12-13 bal
    • No other systematic rebids
  • CS
    Mode 1. 8-11 unbal or 8-9 bal
  • 2M
    6-7 6+M. NF. New suit F1. 2N Inv

Interference

1 (Dbl=Any meaning)
  • P
    0-8. Not interested in fighting for a partscore
  • Rdbl
    12+ Opponents cannot play undoubled at any level
    • Suit bids are Nat and GF
    • Dbl by opener is T/O in shown suits
    • Dbl by responder is PEN in shown suits
    • NT by either side is NAT
  • 1
    5-8. Interested in fighting for a partscore. System on with Modified Drury and 2m passed responses
  • 1+
    System on. 1N = 9-11
1 (Overcall at Any Level)
  • Treat opponent’s overcall as an opening bid and apply our defense accordingly, except the following
  • (1)
    Borrow 6 HCP from partner
  • (2)
    Michael cuebids and unusual 2N are off
  • (3)
    Dbl tends not to be GF when cue-bid is available
  • (4)
    Cue bids are GF. No Good suits to bid
  • (5)
    1N does not promise a stopper. 2N promise at least half-stopped
  • (6)
    Jump in a suit when partner has shown strength is GF with good suit
  • (7)
    T/O doubles by a capped player may be off-shape, followed by equal-level conversion
  • (8)
    Jumps by a capped player shows a good suit, but not forcing
1 - 1 (Dbl=Any meaning)
  • P
    Bal. System off
    • Rdbl
      Strong case.
    • Bid
      Weak case
  • Rdbl
    Art. 5=m 4+om. Poor 5-card suit
  • 1N
    14-16. Natural. Stopped
  • CS
    System on. 2m promise decent m / 6+m
1 (P) 1 (Overcall at any level)
  • Treat opponent’s overcall as an opening bid and apply our defense accordingly (no HCP borrowing). The following are used to distinguish weak and strong responders.
Opener’s actionWeak responder’s actionStrong responder’s action
PassSuit bids / Dbl (must pass next NF bid)Dbl, then force if below game
Dbl1N (6-8) / suit / jump in suit / 2N as LebensohlCue / Jump to game
Bid a suitPass, or thru 2N: compete or invite / Dbl for T/O (must pass next NF bid)Bid a game / keep forcing until above 2N

Opening Opposite Passed Hand

Opener shows 17-19. Responder is limited to 0-7 unbal or 0-10 Bal. Responder borrows 3 HCPs from 1 opener and continues as if direct opening.