Opening Developments
1♣ Intermediate Opening
- (NV) 12-16 unbal or 14-16 bal. 0+♣. Non-forcing
- (Vul) 12-16 unbal or 12-13 bal. 0+♣. Non-forcing
1♣ (Non-Vul)
- 1♦
0-7(8) or 12+, too weak or too strong for CS - CS
Mode 2. 12-16 unbal or 14-16 bal No other systematic rebids
- CS
- CS
Mode 1. 8-11 unbal or 9-11 bal 2M 6-7 6+M. NF. New suit F1. 2 N Inv
1♣ (Vul)
- 1♦
0-7 any, 10-11 bal, or 12+ GF, - CS
Mode 2. 12-16 unbal or 12-13 bal No other systematic rebids
- CS
- CS
Mode 1. 8-11 unbal or 8-9 bal 2M 6-7 6+M. NF. New suit F1. 2 N Inv
Interference
1♣ (Dbl=Any meaning)
P 0-8. Not interested in fighting for a partscore Rdbl 12+ Opponents cannot play undoubled at any level - Suit bids are Nat and GF
- Dbl by opener is T/O in shown suits
- Dbl by responder is PEN in shown suits
- NT by either side is NAT
- 1♦
- 1♥
+ System on. 1 N = 9-11
1♣ (Overcall at Any Level)
- Treat opponent’s overcall as an opening bid and apply our defense accordingly, except the following
(1) Borrow 6 HCP from partner (2) Michael cuebids are off (unusual 2 N on)(3) Dbl tends not to be GF when cue-bid is available (4) Cue bids are GF. No Good suits to bid (5) 1 N does not promise a stopper. 2N promise at least half-stopped(6) Jump in a suit when partner has shown strength is GF with good suit (7) T/O doubles by a capped player may be off-shape, followed by equal-level conversion (8) Jumps by a capped player shows a good suit, but not forcing
1♣ - 1♦ (Dbl=Any meaning)
P Bal (NV=14-16; Vul=12-13). System off Rdbl Strong case. Bid Weak case
Rdbl Art. 5=m 4+om. Poor 5-card suit - 1N
14-16. Bal / semi-bal. Stopped. System on CS System on. 2m promise decent m / 6+m
1♣ (P) 1♦ (Overcall at any level)
- Treat opponent’s overcall as an opening bid and apply our defense accordingly (no HCP borrowing). The following are used to distinguish weak and strong responders.
Opener’s action | Weak responder’s action | Strong responder’s action |
---|---|---|
Pass | Suit bids / Dbl (must pass next NF bid) | Dbl, then force if below game |
Dbl | 1N (6-8) / suit / jump in suit / 2N as Lebensohl | Cue / Jump to game |
Bid a suit | Pass, or thru 2N: compete or invite / Dbl for T/O (must pass next NF bid) | Bid a game / keep forcing until above 2N |
Opening Opposite Passed Hand
Opener shows 17-19. Responder is limited to 0-7 unbal or 0-10 Bal. Responder borrows 3 HCPs from 1♣ opener and continues as if direct opening.
1♦ Strong Opening
17+ forcing.
1♦
- 1♥
0-7 Catch all. See continuation Others 8+ GF Relay- 1♠
Either 4+ ♥ unbal or 8-11 (4333) / (4432) / 5m(332) - 1N
12-14 Bal (including 5332) - 2♣
4+ ♠ unbal (no 4+♥) - 2♦
5+ ♣ unbal or 3-suiters short major - 2♥
5+ ♦ unbal - 2♠
8-11 5 ♥(332) - 2N
/3m 8-11 5 ♠(332). Zoom to doubleton
1♦ - 1♥
- 1♠
Art. 22+ Any, or 17-21 5+4+ majors - 1N
5-7 positive - 2♣
17+ 5+4+ majors. Forcing to 2 N. 2♦ asks 5M 2X 22+ 5+X GF - 2N
22+ Bal GF. 2 N development - 3♣
22+ 6+ ♣ GF 3X 22+ 5+ ♣ 4+X GF
- 2♣
- 2♣
0-4 ♣ or Bal.- 2♦
Ask 3+ majors. Could be min with 5+4+ majors Others Nat F1
- 2♦
2X 0-4 (4)5+X. New suit F1
- 1N
- 1N
17-19 Bal. 1N development 2X 17-21. Unbal 5+X NF (not 5+4+ majors) - 2N
20-22 Bal. 2N development 3X Nat. Good suit. GF
Interference
1♦ (Dbl or Bid)
P NF. 0-5(7), or 6+HCP with opponent’s shown suit Dbl 6+HCP. “Our board”. No biddable 5-card suit or 8+ bal Rdbl 8+HCP. “We have game value”. Focus on penalties. Probably with a balanced hand. NS 6+HCP. 5+card suit. F1 JS Competitive. NF Lowest NT GF. Balanced hand. Good stopper in any shown suit 2-level Cue GF. Ask stopper if opp shown one suit; shows stopper if shown multiple suits 3+level Cue GF. Three suiter and short in the shown suit.
Continuation after 1♦ (Dbl or Bid) Action
- NS: Forcing if below game.
- JS: Good suit and forcing if below game
- Raises
- (by Opener) GF. Jump in opp’s suit / 4-level shows shortness.
- (by Responder) simple raise is NF (if not already GF).
- Cue
- (by Opener) GF. Asks stopper.
- (by Responder) F1. Catchall
- Simple NT: Nat. NF. System on
- Jump NT: GF. System on
Fourth Hand Bids after we confirm this is our board
- (After they raised)
- P: Tends to be bal. Forcing
- Dbl: T/O. Neutral if balancing position
- Suit: Shapeful GF; 4+ cards in balancing position
- NT: Good stop. NF
- (After they bid a new suit)
- P: Forcing. Could be short
- Dbl: Penalty. Neutral if balancing position
- Suit: Shapeful GF. 4+ cards in balancing position
- NT: Good stop. NF
Continuation after Responder Denied Strength
- Applies in the following sequences
- 1♦ (Dbl/Bid) P (Bid/Pass)
- 1♦ (P) 1♥ (Dbl/Bid)
- Follow above methods with additional below:
- 1♦ (P) 1♥ (Dbl), opener’s Rdbl has “opposite meaning” as opp’s Dbl.
- 1♦ (Dbl) P (P). Rdbl is takeout in ♦, or very strong
- Opener’s jump to 2N in the balancing position shows a strong 2-suiter
Opening Opposite Passed Hand
Opener shows 20+. Responder is limited to 0-7 unbal or 0-10 Bal. Responder borrows 3 points from 1♦ opener and continues as if direct opening.
Cornerstone Openings
Cornerstone Openings
- 1♥
8-11 4+ ♥. Not 4333 / 4432. May have a longer minor - 1♠
8-11 4+ ♠. Not 4333 / 4432. May have a longer minor - 1N
(NV) 10-13. May have 5M / 6m (Vul) 14-16. May have 5M / 6m - 2♣
8-11 6+ ♣ or 5=♣ 4+♦. No 4-card major - 2♦
8-11 6+ ♦ or 5=♦ 4+♣. No 4-card major
Continuation please refer to Cornerstone section. Mode 0.
2M Intermediate Opening
12-14. 5+M, no 4+oM. Unbal (at least some singleton or 6+M).
2♥ = 12-14 5+♥ unbal no 4♠
- 2♠
Nat. Constructive NF. - 2N/3♥/♠
NF others GF
- 2N/3♥/♠
- 2N
Art GF. Continuation - 3♣
Art. Misfit inv. Continuation - 3♦
3+ ♥ Inv - 3♥
Blocking - 3♠
Nat GF+ 4m Splinter - 3N
/4M To play
2♠ = 12-14 5+♠ unbal no 4♥
- 2N
Art GF. Continuation - 3♣
Art. Misfit inv. Continuation - 3♦
Art. 5+ ♥ GF or 6+♥ Inv+- 3♥
0-1 ♥ NF - 3♠
6+ ♠ NF - 3N
Accept. Some ♥ Tolerance 4M To play
- 3♥
- 3♥
3+ ♠ Inv - 3♠
Blocking 4m Splinter - 3N
/4M To play
2M - 2N
- 3♣
6+M 2+oM. 3 ♦ ask- 3♥
Short ♦. 3♠ ask- 3N
6331 - 4♣
6421 - 4♦
7(32)1
- 3N
- 3♠
6(322) / 7222. End of shape ask. Treat as “6333” - 3N
+ Short ♣. Bid like 2M-2N-3♦-3♥
- 3♥
- 3♦
5431 3=oM. 3 ♥ ask m- 3♠
4= ♣ - 3N
4= ♦
- 3♠
- 3♥
Short oM. ♣ more than ♦. 3♠ ask- 3N
5431 - 4♣
6421 - 4♦
7321
- 3N
- 3♠
6331 short oM - 3N
+ Short oM. ♦ more than ♣. Bid like 2M-2N-3♥-3♠
2M - 3♣
P 4+ ♣ To play- 3♦
4+ ♦ NF 3oM Art. Accept. Do not want to declare 3M 6+M NF - 3N
/4M To play
2N Both Minors Opening
12-14 HCP. 5+5+ minors.
2N = Minors
3m To play 3M GF. Either asks for stopper, or natural 5+M slam try - 3N
Stopper. Then pulling means 5+M slam try - 4♣
No stopper, 2+M. Then 4 ♦ is fitting M and optional RKCB - 4♦
No stopper. Singleton in M oM Short in both majors 4M Void in M
- 3N
Games To play 4m Optional RKCB - 4N
Quantitative
Preempts
New suit is F1 if below game.
4♣ over 3♦/♥/♠, 4♦ over 3♣, and 4N over 4M asks Keycards.
3N Solid Major Opening
7+ card suit major headed with AKQ. 8.5 to 9.5 tricks. No side Ace.
3N
- 4♣
ST. Should be able to distinguish the major. Ask side King 4M No side King - 4♦
/oM Side King in the bid suit - 4N
Two side Kings - 5♣
♣ King
- 4♦
Asks opener to sign-off. Do not compete to 5M 4M P/C. Opener may compete to 5M