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Natural Overcall

Requirements

Simple suit overcalls are natural:

  • 1-level (6)10-16
  • 2-level 12-16 5 cards or 10-16 6+ cards

Simple NT overcalls shows (15)16-18 bal / semi-bal

  • Natural in sandwich position
  • 13-15 in balancing position
  • System on

1-Level Overcalls

(1) 1 (P)
  • 1M
    (NS at 1-level / Non-JS at 2-level) Nat. Usually 5+M. Constr NF
  • 1N
    9-11. Could hide 4-card major
  • 2
    F1 with support. Usually Bal
  • 2
    Nat. Wide range. Less than inv
  • 2M
    (JS at 2-level / NS at 3-level) GF 5+M
  • 2N
    Bal inv
  • 3
    Art. Mixed raise
  • 3
    Preempt
(1m) 1M (P)
  • 1
    Nat. Usually 5+. Constr NF
  • 1N
    9-11. Could hide 4=oM
  • 2
    Art. F1 either
    • (1) 9+ with 3+M
    • (2) 13+ without support
  • 2
    Art. 13+ with 5+oM. Natural continuation
  • 2
    (After 1). Constructive NF.
  • 2M
    Nat. Wide range. Less than inv
  • 2N
    Limit raise+. Offensive hand
  • 3m
    Mixed raise if 1m is nat, else Nat GF
  • 3om/oM
    Nat GF
  • 3M
    Preempt
(1m) 1M (P) 2
  • 2
    Art. 12+
    • 2M
      9-11 3-card support
    • 2oM
      Nat. 4+oM (may be bad 5). F1
    • 2N
      GF. Bal / misfit
    • 3om
      Nat GF
    • 3m
      Ask for stopper
    • 3M
      Fit M GF
    • 3N/4M
      To play
  • 2M
    Less than 11 and nothing special
  • 2
    (After 1) 8-11 5+ 4+
  • 2N
    6+M max
  • 3X
    Nat 5-5 not the worst hand
  • 3M
    6+M Good suit NF
(1) 1 (P)
  • Similar to (1m) 1M except
  • 2
    Nat 5+ F1
  • 2
    Art. 5+ F1

2-Level Overcalls

(1M) 2m
  • P
    Non-descriptive
  • NS
    F1
  • 2N
    Nat inv
  • 2M
    (Cue) Inv+. Support or bal without stopper
  • 3m
    Constructive raise
  • JS
    Fit jump shift. GF+
  • 3M
    (Jump cue) Art. 4=oM COG. No stop
  • Game
    To play
(1) 2 (P)
  • 2
    10+. Usually no fit
  • 2N
    Good raise
  • 3m
    5+m. GF
  • 3
    Constructive raise
  • 3
    Ask for stop for 3N. (Then 4m is NF)
  • 3N
    To play

3rd Seat Reacts

The advancing methods are different.

3rd Seat Dbl / Bids a Suit
  • Dbl / Rdbl
    Strength. Usually no fit
  • 1N / 3N
    Natural
  • 2N
    Inv with 4+ support
  • Raise
    Blocking
  • Suit
    Competitive
  • Cue open
    Fit. Inv+ Tends to be balanced
  • Cue resp
    Fit. Inv+ 5+ in the unbid suit
If Responder Raises
  • Dbl
    Strength. No convenient bid
  • 2N
    Art. Support. Offensive
  • Non-JS
    Comp
  • JS / 3X
    GF
  • Raise
    Comp
  • 3N
    To play
  • Cue
    Fit. Inv+. Tends to be bal